The Unity engine is now powered by an open source Linux operating system, with the aim of making it easier for developers to build games on.
The Unity-based engine, known as the Unity Engine, was launched in December 2016 as a result of an internal project.
The engine is a “full stack” of Unity-specific software that runs on Linux, the first major step in a gradual move away from the open source Microsoft-built Windows 10 operating system.
“We started with Unity as a barebones platform to get started, to build, and we built it from scratch to get it off the ground,” Unity founder Jeremy Hammond told VentureBeat.
“It’s a very mature platform, and that’s what really gives it the power to deliver what we’re really looking for.”
Unity-powered games were already being developed at Microsoft and Sony, and the Unity-supported versions of the Unity engine were being used to create AAA titles.
But the Unity software has always been run in a closed environment, with developers required to register and run the Unity engines themselves on a proprietary platform.
“Unity is a completely open platform, so that’s where we’re going to be able to get this engine running,” Hammond said.
The company’s new open source platform has a lot in common with the Unity development tool that was used to build the game engine, called Unity Engine 3.
“In Unity, there’s a lot of core components that run in parallel.
They all share the same API,” Hammond explained.
“They all run in the same virtual machine.”
That means that the Unity developers can get the engine up and running on a virtual machine they own, or they can host their own servers to host the engine on.
That’s a major advantage of the open-source platform.
In a way, Hammond said, the open system has allowed for the development of games on Unity.
“When you have the platform open, it’s easy for you to move between the different parts of the platform, because you have an open API that you can use to develop things,” he said.
“So, if you want to write a game for a different platform, you don’t have to worry about the licensing, and you can go do that.”
Hammond said that the open platform also has allowed Unity to take a significant step in improving the Unity platform’s quality.
“You get this really great community that really is helping us to improve Unity, and they’re doing it on the open end of the system,” he explained.
The open source version of the engine has already been used in many games.
The game developer behind the popular puzzle game Super Crate Box is now using Unity to create its own open source clone of the game, called Super CrateBox 1.
“I’m using it because it’s really easy to develop, and I think it’s going to do really good,” said Jeff Gerstmann, who co-founded the studio Super Crate BOX with his brother, Matt, in 2014.
“There’s a huge number of people that have built games on it.
And it’s very well supported, so it’s a great platform for me to develop games.”
The team behind the original Super Crate box game is now making their own version of Super CrateBOX 1.
The first game in the Super Cratebox series, Super Crate Crate Box 2, was released in 2018.
“The Super Crateboxes are going to get a new update next week, so we’ve got a lot to celebrate,” said Gerstman, who added that he’s excited to be the one to open the door to the next game in his Super Crate boxes.
“If I was to open up a door right now, I’m gonna go in and get a crate.
I’ve got my own little space that I’m going to open, and it’s gonna be my own house.
I can do it, and then there’s nobody else going in there, and all my other games are going in.”
The developers at the Super Bubble Studios, the makers of Super Bubblebox and Super BubbleBox 2, said that they are looking forward to the new open-sourced version of their game engine.
“Super BubbleBox 1 is still the best version of our game,” said Justin Bode.
“That was a really big reason why we chose to open source our engine.”
The game is being developed on a Windows 10 machine, and is available for Linux.
Bode said that he and his team are looking to open-up the game to as many developers as possible.
“Because we’re making a game that we’re proud to be a part of, we’re open sourcing it to a huge community,” he told Venture Beat.
“For us, it really is a big deal to be open sourcing, to see so many people playing it.”
The development team at Super Bubble Box is currently looking to have a working version of its game ready by the end of February.
If all goes well, the new version of Unity