Godot Engine 2.0, the engine that powers the next-generation of games, is finally getting a new design.
In a blog post, developer GOG says the engine’s design has been tweaked and improved for the new engine, but it remains the same.
The engine is also getting a brand new name, Godot, and that new name will be announced at a later date.
It’s unclear when the name will become official.
The blog post goes on to describe some of the changes.
For one, Godots engine is now a “multichannel” system, meaning it will support more types of audio than before.
It’ll also support a number of different types of textures, rendering effects, lighting, and more.
For instance, a texture for a rock will now be animated in all the right places, but instead of having the texture float around like it did previously, it will look in different places to make it look more natural.
The post also says that Godot will support “full-screen” gameplay, allowing players to move around the game’s environments and take in all of its detail.
The next-gen engine is said to have a number other improvements, too.
It will now support the Vulkan API, which allows for the creation of games that can run at native resolution, up to 4K.
This will enable games to run at higher frame rates, allowing for smoother graphics, and it will allow the creation and creation of new games that support new features.
GOG has also said that the new Godot engine will be built using a new “cross-compile” tool called “Cross-Compile 3.0,” which will enable it to be compiled on a variety of different platforms, such as Windows, Linux, and Mac OS X. For now, this doesn’t include Linux, but that will likely change over time.
The new engine is expected to be out in the first half of 2019, though we don’t know when that will be.