In a post titled “Unity vs. Unity Engine,” developer and Unity Community Manager Ryan “Wes” Taylor told users of the Unity Asset Store that “Unity and the Asset Store are two sides of the same coin.”
Taylor said the Unity Store “provides a marketplace of asset-specific tools, and provides a great way for our developers to learn from each other.
We work hard to support the Unity community by providing a platform that developers can use to create and share their games, and our Asset Store is where they can find the tools they need to create games on the Unity platform.”
Unity has had a rough year in the face of a series of setbacks, including the loss of its Unity 3D platform, a key component of Unity, as well as its popular game engine, Unity Engine.
It recently announced that it would not continue to sell Unity-powered hardware for consoles and desktop PCs.
In the new post, Taylor went on to say that Unity’s asset store is “not the answer for every developer,” but it is “an important tool for many developers.”
He went on, “Unity is the most popular Unity engine in the world, and it has many powerful features that allow developers to build awesome games.
Unity is the engine that’s built for today’s modern web, so the Unity team has been working hard to add even more features to the engine over the past year, so we can bring even more great Unity games to the world.”
The Unity Asset store is a marketplace for asset- specific tools.
Developers can use it to create their own game assets, which can then be shared with the Unity Community on the Asset store.
“We encourage developers to add new features and improvements to Unity to make the Asset Engine even better for you,” Taylor wrote.
“And we welcome all developers who want to share their own games with the community.
So keep an eye on the Community and the Unity Team for new Unity updates and announcements.”
Unity’s Asset Store isn’t the only part of the company that’s been struggling with the past few months.
Last week, Unity announced that its flagship game engine , Unity Engine, will no longer be supported in the coming months.
Unity CEO Tom Roth told attendees at an investor conference that the decision was made after he and other Unity developers met with the team of developers who built Unity 2.0 in an attempt to “find a way to keep the Unity Engine viable.”
Roth said he has a plan in place for the future, and that it will “provide better support for the Unity engine,” but he has yet to reveal details of what it will be.
“It’s something we’re working on,” Roth said.
“But at this point, I’m not able to share too much.”